1/8/21: I Broke Apex Construct, Part 2: CARF
Continuing the I Broke Apex Construct VR urbex, here are some out-of-bounds scenes from CARF, the first area you actually see in the game.
These first two shots I took via in-game cha-cha sequentials, in order to get more depth. They show some of the flat-out amazing art and designs throughout this game. This particular view is from a cliff, and unfortunately, I haven’t been able to figure out how to reach any of these cool places beyond…yet.
If you peer closely at the first two shots above, which are looking up at the Cygnia building wherein you start the game, you’ll see, above the N and crooked I in CYGNIA, a box on the roof. I left it there :) The next two shots are from that location looking across/down; you can see the crooked I at the bottom of the 2nd shot.
Here is how you get there: when you exit the first room, you turn right and go down stairs. Right at the base of the stairs, teleport onto the rock pile next to you at left; then turn to look up at the bench and teleport there. From the bench, you can teleport to the outside of the windowsill, and thence to a little corner of the building opposite, and then on top of the building.
If you proceed across the top of that main building, you approach the green-roofed building shown in the distance here (the Cygnia building is above/left here). You can teleport from the Cygnia roof to that the green roof, and you can go chimney-hopping! The 2nd pic is the view from the highest chimney of that building.
If you continue roof-hopping around, you can eventually reach the building opposite the Cygnia one—the very top of which is just visible in the 5th and 6th pics of this post. Here is the view from the the taller of its two roofs, looking down on the lower roof with the air duct. This is quite far from where the player is supposed to stay!
Stay tuned for more, and soon, 3D stereovideos showing exactly how to reach these places :)
Parallel stereopair downloads for VR viewers:
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